Anatomy & Character Sculpture
23.09.2025 - 29.12.2025 ( Week 1 - Week 15)
WANG JINYI / 0374697
DST60404 / Anatomy & Character Sculpture / Bachelor of Design (Honours) in Creative Media / Taylor's University
Project 1, 2 & Final Project Compilation
TABLE OF CONTENTS
Instructions
Task
Feedback
Reflection
INSTRUCTIONS
TASK
EXERCISE
At this stage, we were required to design an original character. I decided to create a stylized and cute female character. After collecting some visual references, I drew the first concept sketches for my character, Nalu.
I then refined the design and added colors in Procreate. I also explored alternative outfits and created several silhouette sketches.
Project 1
In Project 1, we had two main tasks: sculpting a skull and completing the anatomy blocking stage of the character.
Project 2
After finishing the blockout and basic refinement, we moved on to Project 2, which focused on clothing and coloring the character.
I used masking and mesh additions to build the character’s outfit, then slowly sculpted details, textures, and material differences using brushes. I also designed a weapon for the character. While sculpting the weapon, I learned new techniques such as creating spiral shapes and adjusting materials.
Once the sculpting was finished, I started polypainting the character and weapon. This step was quite easy and interesting, as I followed the original design proposal and enjoyed on applying colors. This project helped me understand the importance of working from big shapes to small details.
Project 2 Final Outcome
Final Project
For the Final Project, students were required to produce a fully completed digital character sculpt with outfit, props, textures, polypaint, and a posed presentation.
I used masking and move tools to adjust the character’s pose. Directly moving limbs often caused mesh issues, so after each pose adjustment, I used sculpting and smooth brushes to fix intersections and rebuild the mesh. This helped the final pose look more natural and clean.
After finishing the sculpt, I rendered the character and exported the images into Photoshop, where I created a final concept art illustration.
At this point, the character modeling process was completed.
Final Compilation
REFLECTION
Overall, this course was challenging but rewarding. At the beginning of the semester, I was not confident using ZBrush, and I also felt unsure about my understanding of anatomy. Many tools and functions were unfamiliar to me, and I often made mistakes during the early stages of sculpting. However, through repeated practice, trial and error, and constant adjustments, I gradually became more comfortable with the software and the sculpting process.
One important thing I learned from this course is that character sculpting is not about getting everything right at the first try. It requires patience, observation, and a willingness to fix problems step by step. I also realized how important anatomy is, even when working on a stylized character. Having a basic and logical structure helped my model look more believable and balanced.
During this course, I received useful feedback and guidance from my lecturer and friends, which helped me identify problems that I could not notice by myself. Their suggestions helped me improve both my workflow and final results. Overall, this course helped me build a stronger foundation in character sculpting and increased my confidence in working with 3D models in the future.




















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